Professional · Games
Games
Environment Artist
2021 – 2022

Visual Concepts ships NBA 2K every year without exception. I built environments for NBA 2K22 and NBA 2K23 under that pressure — arenas, city spaces, and supporting locations — while contributing to level design and helping develop procedural workflows that allowed assets to carry cleanly from one title to the next. In an annual release cycle, that kind of pipeline thinking has a direct impact on what ships.

Software Used
Maya
ZBrush
Substance Painter
Photoshop
Proprietary Real-Time Engine
Environment Artist / TD
2014

House of Moves is an external development studio that works across multiple client productions simultaneously, adapting to what each one requires. I contributed to Mortal Kombat X, Battlefield: Hardline, and The Devil's Third — taking on asset creation, level design, lighting, cinematics, and effects depending on where support was needed. Working across that range, for different clients and different engines, demands both flexibility and a broad technical foundation.

Software Used
Maya
ZBrush
Photoshop
Unreal Engine
Proprietary Software
Lighter / Cinematic Artist / TD
2013

Digital Domain is one of the most decorated VFX studios in the industry. Working on Batman: Arkham Origins, I was responsible for lighting both characters and environments for cinematics within Unreal. This required a deep understanding for the artistic direction provided by the client and the ability to execute with minimal guidance.

Software Used
Maya
Unreal Engine
Nuke