Professional · Tech
Tech
Hardware Production Artist
2014 – 2017

Apple Keynote productions are among the most scrutinized marketing events in the world. Working within Apple's team, I built high-fidelity 3D assets for global product launches — modeling, lighting, and rendering hardware with the precision those presentations demand. Alongside Keynote, I contributed to Apple Maps, helping develop an interactive visual mapping experience built in proprietary software.

Software Used
Maya
Photoshop
Proprietary Software
Senior 3D Artist
2022 – 2023

Netvrk is a blockchain-based platform built around virtual world ownership and digital commerce. I led a team of artists developing environments and individually created high-quality props sold as NFTs. As an early member of the art team, I helped build the 3D pipeline and marketing strategy for the NFTs.

Software Used
Maya
ZBrush
Substance Painter
Substance Designer
Unreal Engine
Modeling Lead — AR / VR
2017 – 2020

Quantum3D is a Silicon Valley simulation and training company whose clients include Boeing, Lockheed Martin, and Virgin Galactic. I led the 3D art team and built the internal pipeline for AR/VR asset production — establishing standards for geometry optimization, LOD structure, and PBR texture delivery. Beyond production, I managed project budgets and quotes in relation to 3D, trained clients on proprietary tools, and worked directly with external partners to scope and close new business.

Software Used
Maya
ZBrush
Photoshop
Substance Painter
Creator
Proprietary Software